Xenagia
Storytelling Engines #1: Storytelling Engines: Introduction
When creating an open-ended series, you include a variety of different elements that act to help the writer in generating ideas for stories; each of these elements can be seen as a component in a "storytelling engine." This is different, I think, from relying on intuitive creativity--the "hand of the muse," as it were--in order to generate a setting that can sustain a large number of different stories, you do have to think with a certain technical air. (This is not to say that all writers have sat down and thought in terms of a storytelling engine, but then again, that's part of the point; sometimes, writers have written a good story, singular, without necessarily thinking about what it did to their storytelling engine, and have found themselves stuck in an awkward position somewhere.)

So what elements make up a storytelling engine? The basic concept of the series, for starters; Doctor Who, to use a series we won't be looking at later on, has as its concept "a mysterious stranger has a time and space machine." Then from there, you layer on the main character, with his motivations and backstory ("an endlessly curious not-quite-human trickster, on the run from his own people who see helping people as a crime"), the supporting cast ("a young woman with more curiosity and guts than common sense"), the setting ("the inside of the time machine," "modern-day London," "a variety of alien planets," "various Earth historical locales"), the antagonists ("a variety of evil aliens who seek to enslave or destroy people"), and the tone ("light-hearted adventure, with occasional forays into horror.") Each of these, ideally, does something to help the writer come up with a story or move it along, and each of them could be changed in ways that help or hinder the writer. (For example, if the Doctor was "a heavy reader with no interests beyond enlarging his vast library," the series would probably have to work much harder to get him involved in events.)

Each series has these elements, and each series evolves over time as different writers take a hand at the character. Over the course of this series, I plan to show (using the wondrous "Essentials" series from Marvel and "Showcase Presents" series from DC, both of which present enough issues in a single volume to really be able to take a long view of a comic book's development) some of the things that worked, some of the things that didn't, and some of the tricks writers used to get a series on track.

John Seavey is a freelance writer with a restless mind, having been published in such diverse places as Scrye Magazine, the Penumbra Press' line of open gaming license products, "Comics Should Be Good" and the Doctor Who anthology "Life Science." His blog, Fraggmented updates twice a week with random ideas from his fevered brain.

Article Info
Storytelling Engines #1
Storytelling Engines: Introduction
2009-03-13

by John Seavey

An explanation of Storytelling Engines, and what this series sets out to accomplish.

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